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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Reducing the number of active objects by making objects inactive whenever possible

Optimization principal 1: Minimize the number of active and enabled objects in a scene.

Sometimes, we may not want to completely remove an object, but it is possible to go one step further than disabling a scripted component by making the parent GameObject that contains the scripted component inactive. This is just like deselecting the checkbox next to the GameObject in the Inspector, as shown in the following screenshot:

Reducing the number of active objects by making objects inactive whenever possible

How to do it...

To reduce computer processing workload requirements by making an object inactive when it becomes invisible, follow these steps:

  1. Copy the previous recipe.
  2. Remove the scripted component DisableWhenNotVisible from your Cube, and instead, add the following C# script class InactiveWhenNotVisible to Cube:
    using UnityEngine;
    using System.Collections;
    using UnityEngine.UI;
    
    public class InactiveWhenNotVisible : MonoBehaviour {
      // button action
      public void BUTTON_ACTION_MakeActive...
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