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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Saving screenshots from the game

In this recipe, we will learn how to take in-game snapshots, and save them in an external file. Better yet, we will make it possible to choose between three different methods.

Note

This technique only works when you compile to a Windows or Mac standalone executable—it will not work for Web Player builds, for example.

Getting ready

In order to follow this recipe, please import the screenshots package, which is available in the 1362_10_06 folder, to your project. The package includes a basic terrain, and a camera that can be rotated via mouse.

How to do it...

To save the screenshots from your game, follow these steps:

  1. Import the screenshots package and open the screenshotLevel scene.
  2. Add the following C# Script to the Main Camera:
    using UnityEngine;
    using System.Collections;
    using System;
    using System.IO;
    
    public class TakeScreenshot : MonoBehaviour {
      public string prefix = "Screenshot";
      public enum method{captureScreenshotPng, ReadPixelsPng, ReadPixelsJpg...
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