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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
Languages
Tools
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Authors (4):
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Anthony Davis Anthony Davis
Author Profile Icon Anthony Davis
Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
Author Profile Icon Russell Craig
Russell Craig
Travis Baptiste Travis Baptiste
Author Profile Icon Travis Baptiste
Travis Baptiste
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Toc

Summary

In this chapter, we went over the design and implementation of interactions and mechanics. Even though the player’s experiences and interactions seemed quite simple, the depth of design of player afforadances allowed the player to know their limits and navigate the gameplay. We spent a good amount of time talking about interactions and mechanics. We defined the game loops and broke down parts of the mechanics toolbox. This was a very quick and short lesson into various game experiences. Finally, we broke down a bit of our game.

We broke down the stairs interaction and how that would be managed. We also went over why the stairs problem exists and where the solutions need to happen. Then, after that was completed, we went over the design of the first puzzle. After that was fully explained, we broke down our version of the implementation. Once this puzzle is completed, it’s followed by a tight space segment, which could be used for loading the rest of the level...

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