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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How to do it...

To create elements in a scene using 3D primitives, follow these steps:

  1. Create a new 3D project.
  2. Import the beware.png image (or your own) into the newly created 3D project.
  3. Add a 3D Cube to the scene by going to GameObject | 3D Object | Cube. In the Hierarchy window, rename this Cube-signpost.
  4. Set Position of the Cube-signpost GameObject to (0,0,0) and its Scale to (2, 1, 0.1) by selecting it in the Hierarchy window and then setting these coordinates in the Inspector window. This should make it a portrait-style rectangle shape that only has a little depth (like a big, flat piece of wood for a signpost...):

Figure 5.2 – Setting the properties of the 3D Cube primitive
  1. Create a 3D plane named Plane-sign by going to GameObject | 3D Object | Plane. Then, in the Hierarchy window, make it a child of Cube-signpost (that is, drag Plane-sign onto Cube-signpost). This means its properties will be...
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