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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Who this book is for

If you are interested in VR, want to learn how it works, or want to create your own VR experiences, this book is for you. Whether you're a non-programmer and are unfamiliar with three-dimensional computer graphics or you are experienced in both but new to VR, you will benefit from this book. Any experience in Unity is an advantage. If you are new to Unity, you can also pick up this book, although you might first want to work through some of Unity's own getting-started tutorials, which are available on their website (https://unity.com/learn).

Game developers may already be familiar with the concepts in this book that have been reapplied to VR projects, but might still learn many other ideas that are specific to VR. Mobile and 2D game designers who already know how to use Unity will discover another dimension! Engineers and 3D designers may understand many of the 3D concepts, but will learn to use the Unity engine for VR. Application developers may appreciate the potential non-gaming uses of VR and may want to learn how to use the tools to make that happen.

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