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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Creating a player


The player character is a small, green alien-looking creature that can be controlled and guided by the gamer through a level using many conventional platform-game mechanics, such as walking, jumping, and interacting. In the previous section, we built a White Box (prototype) character to test physical interactions with the environment, but here, we'll develop the player character in more depth. Figure 5.28 illustrates our character texture imported earlier in the chapter, representing all limbs and parts for the player:

Figure 5.28: Character and his limbs in a consolidated texture

The player texture, as shown in Figure 5.28, is called an Atlas Texture or Sprite Sheet because it contains all frames or parts of a character in a single texture space. The problem with this texture, as it stands, is that when dragged and dropped from the Project panel to the scene, it'll be added as a single, self-contained sprite. This is because Unity recognizes all the separate parts as a single...

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