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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement 2. Navigation FREE CHAPTER 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Experimenting with Unity's animation state machine

We usually see a lot of things going on in Unity's animation state machine graph when we work alongside artists focused on animations, or when we use our own if we have a thing for this discipline; however, it's uncommon seeing things happening in code on top of it. We usually change states via the MonoBehaviour script, and deal with the behaviors in a separate manner.

In this recipe, we will use some of the basic movement behaviors created in Chapter 1, Behaviors – Intelligent Movement, as they are, and we will make our animator control their status.

Getting ready

This recipe doesn't cover the setting up of the animations in the Animator window...

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