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Unity 2017 Game AI Programming - Third Edition

You're reading from   Unity 2017 Game AI Programming - Third Edition Leverage the power of Artificial Intelligence to program smart entities for your games

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Length 254 pages
Edition 3rd Edition
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Author (1):
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Raymundo Barrera Raymundo Barrera
Author Profile Icon Raymundo Barrera
Raymundo Barrera
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Table of Contents (10) Chapters Close

Preface 1. The Basics of AI in Games FREE CHAPTER 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Who this book is for

While the reader is not expected to be an advanced programmer, this book does assume some base-level knowledge of C# and scripting in Unity. That said, the sample code provided is well commented and explained throughout the book in a very detailed way, in order to describe the reason behind each decision and every line of code. Familiarity with some of the algorithms provided is certainly helpful, but by no means required. This book will explain the theory and origin of the concepts and then delve into implementations that highlight the core functionality we're looking for. Extraneous code is kept to a minimum to allow the reader to truly focus on the book's main objective—learning AI game programming in Unity.

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