Introduction
Communicating between a Torque 3D game and an external network service could provide leader board support, news to be displayed within the game client, or a login service provider. And if we are building a multiplayer game, then game-specific communication between the client and server is a must.
Fortunately, Torque 3D provides the tools for both internal client/server network communication as well as external network service communication. In this chapter, we will discover how to set up Torque 3D for both types of network communication through various examples.