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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Adding a menu bar to our text editor


Since the menu bar will sit directly in our Tk widget we can put all of the menu logic in our texteditor.py file. Open this file up and add the following into the __init__ method underneath the creation of our Highlighter:

self.menu = tk.Menu(self, bg="lightgrey", fg="black")

This line creates us a Menu widget, which we will store a reference to under a menu attribute. We configure the colors to specific values for now, but this will change later.

After the creation of our main Menu widget we could define several more here in the __init__ method. However, this will quickly get very cluttered, not to mention it will require a lot of new code each time we want to add a new submenu into our menu bar.

Instead of this approach, we will write a method that automatically figures out what menu commands we want from just a list of strings representing the submenu labels:

sub_menu_items = ["file", "edit", "tools", "help"]
self.generate_sub_menus(sub_menu_items)
self...
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