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Tkinter GUI Application Development Blueprints, Second Edition

You're reading from   Tkinter GUI Application Development Blueprints, Second Edition Build nine projects by working with widgets, geometry management, event handling, and more

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788837460
Length 422 pages
Edition 2nd Edition
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (12) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. Game of Chess 5. Building an Audio Player 6. Paint Application 7. Piano Tutor 8. Fun with Canvas 9. Multiple Fun Projects 10. Miscellaneous Tips 11. Other Books You May Enjoy

Drawing items on the canvas

Objects added to the canvas are called items. New items are added to the canvas using different create methods such as create_line, create_arc, create_oval, create_rectangle, create_polygon, create_text, create_bitmap, and create_image.

Items added to the canvas are placed in a stack. New items are added on top of items already on the canvas. Every time you add an item using one of the various create methods, it returns a unique item handle or an item ID that is a unique integer. This item handle can be used to refer to and manipulate the added item.

In addition to an item handle, items can have the following item specifiers:

  • tags are specifiers that we can add to one or more items
  • ALL (or the string all) matches all items on the canvas
  • CURRENT (or current) matches the item under the mouse pointer if any

We can use any of the preceding item specifiers...

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