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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Toc

Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Program structure and broadview skeleton


Our first goal is to build the broad modular structure for the program. As usual, we will keep the data structure, audio-related logic, and the presentation logic in three separate files. Therefore, we will create three separate files named model.py, player.py, and view.py (see code 5.01).

Let's create an empty Model class and an empty Player class in their respective files.

The following is the code for 5.01model.py:

    class Model:
    def __init__(self):
        pass

Here's the code for 5.01player.py:

import pyglet
class Player():
     def __init__(self):
         pass

Next, let's create the View class. We will leave the Model and Player classes empty for now. However, we will complete this iteration by coding the majority of the view elements for the player.

Let's begin by importing the required modules in the View class, as follows:

import tkinter as tk
import tkinter.filedialog
import tkinter.messagebox
import tkinter.ttk

Also, import the blank...

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