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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Tools
Concepts
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling FREE CHAPTER 2. Chapter 2: Introduction to Solid Modeling and CSG Tools 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Creating a mountain with a waterfall

In this recipe, we will be creating a tall rocky mountain scene. We will begin by using the Terrain Generator to create a basic mountain valley, and then we will personalize it by hand-editing the terrain to give it a unique touch. The mountains will be tall and full of caves, pools of water, and other areas to explore. We will also learn how to create density with trees, and you will discover how to create a realistic-looking waterfall that flows down the mountainside by using the Waterfall plugin.

Getting ready

In this recipe, we will use a heightmap to stamp out a large mountain landscape. You will need to download your own heightmap or use the square heightmap image to generate the mountains, which can be found inside the chapter 3 Model Pack folder. You will also need the Waterfall Generator plugin installed from the Roblox plugin toolbox.

How to do it…

In this recipe, we will use a heightmap image to create the base landscape...

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