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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Allocating, recording, and submitting commands

Command buffers are allocated from command pools using the vkAllocateCommandBuffers function. Command buffers must be initialized with the vkBeginCommandBuffer function before being recorded into the buffer and prepared for submission with vkEndCommandBuffer. Commands are recorded into the buffer between those function calls and are executed only after the command buffer is submitted to the device with vkQueueSubmit.

In this recipe, you will learn how to allocate command buffers, how to record commands in the command buffer, and how to submit them for execution on the GPU.

Getting ready

Command buffers are allocated from the VulkanCore::CommandQueueManager class and submitted using the same class. VulkanCore::CommandQueueManager provides basic functions to maintain a set of command buffers for processing.

How to do it…

A command buffer’s life cycle starts with its allocation from a command pool. Once it has...

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