Chapter 5: PBR Materials: Texturing our Mushroom Scene
In this chapter, we will be adding materials to our mushroom scene. We will create procedural materials using shading nodes to create realistic-looking materials for the mushroom as well as the grass. For the landscape, we will make use of a texture image. We will also be using the normal map that we baked in Chapter 3, Organic Modeling P1: Creating a Mushroom, to add finer details to our mushroom. Let's get started.
The following is a render preview of the materials that we will be creating in this chapter:
The main topics we'll cover in this chapter are as follows:
- Creating procedural materials for both the mushroom and grass using the Shader Editor
- Assigning multiple materials to the same model
- Using a normal map to add details to our mushroom
- Using PBR textures to create realistic...