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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Organizing classes with UML diagrams

So far, our object-oriented solution includes six classes with their properties and methods. However, if we take another look at these six classes, we will notice that all of them have the same two methods: calculatedArea and calculatedPerimeter. The code for the methods in each class is different because each shape uses a special formula to calculate either the area or the perimeter. However, the declarations, contracts, or protocols for the methods are the same. Both methods have the same name, are always parameterless, and return a floating point value. Thus, all of them return the same type.

When we talked about the six classes, we said we were talking about six different geometrical shapes or simply shapes. Thus, we can generalize the required behavior or protocol for the six shapes. These shapes must define the calculatedArea and calculatedPerimeter methods with the previously explained declarations. We can create a protocol to make sure that the six classes provide the required behavior.

The protocol is a special class named Shape, and it generalizes the requirements for the geometrical shapes in our application. In this case, we will work with a special class, but in the future, we will use protocols for the same goal. The Shape class declares two parameterless methods that return a floating point value: calculatedArea and calculatedPerimeter. Then, we will declare the six classes as subclasses of the Shape class, which will inherit these definitions, and provide the specific code for each of these methods.

The subclasses of Shape (Square, EquilateralTriangle, Rectangle, Circle, Ellipse, and RegularHexagon) implement the methods because they provide code while maintaining the same method declarations specified in the Shape superclass. Abstraction and hierarchy are two major pillars of object-oriented programming.

Object-oriented programming allows us to discover whether an object is an instance of a specific superclass. After we change the organization of the six classes and after they become subclasses of Shape, any instance of Square, EquilateralTriangle, Rectangle, Circle, Ellipse, or RegularHexagon is also a Shape class. In fact, it isn't difficult to explain the abstraction because we speak the truth about the object-oriented model when we say that it represents the real world. It makes sense to say that a regular hexagon is indeed a shape and therefore an instance of RegularHexagon is a Shape class. An instance of RegularHexagon is both a Shape (the superclass of RegularHexagon) class and a RegularHexagon (the class that we used to create the object) class.

The following figure shows an updated version of the UML diagram with the superclass or base class (Shape), its six subclasses, and their attributes and methods. Note that the diagram uses a line that ends in an arrow that connects each subclass to its superclass. You can read the line that ends in an arrow as the following: the class where the line begins is a subclass of the class that has the line ending with an arrow. For example, Square is a subclass of Shape and EquilateralTriangle is a subclass of Shape:

Organizing classes with UML diagrams

Tip

A single class can be the superclass of many subclasses.

Now, it is time to have a meeting with a domain expert, that is, someone who has an excellent knowledge of geometry. We can use the UML diagram to explain the object-oriented design for the solution. After we explain the different classes that we will use to abstract behavior, the domain expert explains to us that many of the shapes have something in common and that we can generalize behavior even further. The following three shapes are regular polygons:

  • An equilateral triangle (the EquilateralTriangle class)
  • A square (the Square class)
  • A regular hexagon (the RegularHexagon class)

Regular polygons are polygons that are both equiangular and equilateral. All the sides that compose a regular polygon have the same length and are placed around a common center. This way, all the angles between any two sides are equal. An equilateral triangle is a regular polygon with three sides, the square has four sides, and the regular hexagon has six sides. The following picture shows the three regular polygons and the generalized formulae that we can use to calculate their areas and perimeters. The generalized formula to calculate the area requires us to calculate a cotangent, which is abbreviated as cot:

Organizing classes with UML diagrams

As the three shapes use the same formula with just a different value for the number of sides (n) parameter, we can generalize the required protocol for the three regular polygons. The protocol is a special class named RegularPolygon that defines a new numberOfSides property that specifies the number of sides with an integer value. The RegularPolygon class is a subclass of the previously defined Shape class. It makes sense because a regular polygon is indeed a shape. The three classes that represent regular polygons become subclasses of RegularPolygon. However, both the calculateArea and calculatedPerimeter methods are coded in the RegularPolygon class using the generalized formulae. The subclasses just specify the right value for the inherited numberOfSides property, as follows:

  • EquilateralTriangle: 3
  • Square: 4
  • RegularHexagon: 6

The RegularPolygon class also defines the lengthOfSide property that was previously defined in the three classes that represent regular polygons. Now, the three classes become subclasses of RegularPolygon and inherit the lengthOfSide property. The following figure shows an updated version of the UML diagram with the new RegularPolygon class and the changes in the three classes that represent regular polygons. The three classes that represent regular polygons do not declare either the calculatedArea or calculatedPerimeter methods because these classes inherit them from the RegularPolygon superclass and don't need to make changes to these methods that apply a general formula:

Organizing classes with UML diagrams

Our domain expert also explains to us a specific issue with ellipses. There are many formulae that provide approximations of the perimeter value for this shape. Thus, it makes sense to add additional methods that calculate the perimeter using other formulae. He suggests us to make it possible to calculate the perimeters with the following formulae:

  • The second version of the formula developed by Srinivasa Aiyangar Ramanujan
  • The formula proposed by David W. Cantrell

We will define the following two additional parameterless methods to the Ellipse class. The new methods will return a floating point value and solve the specific problem of the ellipse shape:

  • CalculatedPerimeterWithRamanujanII
  • CalculatedPerimeterWithCantrell

This way, the Ellipse class will implement the methods specified in the Shape superclass and also add two specific methods that aren't included in any of the other subclasses of Shape. The following figure shows an updated version of the UML diagram with the new methods for the Ellipse class:

Organizing classes with UML diagrams

You have been reading a chapter from
Swift 3 Object-Oriented Programming - Second Edition
Published in: Feb 2017
Publisher: Packt
ISBN-13: 9781787120396
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