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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Designing levels with the SpriteKit scene editor


The S cene editor is a valuable addition to SpriteKit. Previously, developers would be forced to hardcode positional values or rely on third-party tools or custom solutions for level design. Now, we can layout our levels directly within Xcode by dragging and dropping sprites. We can create nodes, attach physics bodies and constraints, create physics fields, and edit properties directly from the interface.

Here is a simple example scene you might build by simply clicking and dragging:

In this example, I simply dragged and positioned sprites in the scene. If you are making an unsophisticated game, you can start in the scene editor rather than creating custom classes. By editing physics bodies in the editor, you can even create entire physics-based games in the editor, adding only a few lines of code for the controls.

Complex games require custom logic and texture animation for every object, so we will implement a system in our penguin game that...

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