Adding detail to the ears with the Crease brush
When we originally created the ears for the character, we were in the very early stages of the sculpting process. We have increased resolution with the Voxel Remesher several times since then as per our low-to-high detail workflow.
One of the goals with the Voxel Remesher is to create all of the major forms of the sculpture; surface details can always be added later. Most of the details of the ear can be saved for later, but at this stage, we have enough resolution that we ought to bring some definition back into the outer helix of the ear and separate it from the side of the head.
This is a relatively simple task, and we can get most of the way there with a combination of the Crease brush and the Smooth brush.
Getting ready
You can either continue with the model you've been making so far, or if you would rather start this section using our example, download and open the simpleCharacterHead_07_Start.blend
file here: https...