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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Building keyboard controls


Let's get that kart moving! In the previous project, we learned how to control a game using the mouse. In this section, we will control the game using the keyboard.

Prepare for lift off

The controls for this game will be divided between the kart sprite and a separate control sprite. The kart sprite will be attached to this control sprite. The kart sprite will only concern itself with displaying a pretty and logical image. It tells the player where the kart is on the track and in which direction it is facing. The control sprite will manage all things "under the hood", such as movement speed and collision checks.

Separating these two functions allows us to have the imagery behave somewhat independently from the game rules and mechanics. It allows more room for animation and special effects without hindering the continuation of the game. It also allows easy replacement of the graphics altogether. One controller could "wear" different sprite costumes at any given time...

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