Summary
We finished this chapter with a technically sound framework for a Breakout game that introduces a couple of Scratch 2.0's highly touted features—custom blocks and cloud variables. Of course, the concepts we've used in this chapter can be combined with everything we've learned so far to create an entirely different game of your own design.
In the next chapter, we'll create a snarky fortune teller to help answer all our questions. The project will prompt the player for a question and the all-knowing psychic will provide an answer. In the process, we'll introduce lists to store groups of data and work on scanning text strings.