Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

Arrow left icon
Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – breaking bricks when I start as a clone


Cloning works in Scratch in two major steps. First, we need to duplicate the sprite. Second, we write the scripts that tell the clone what to do.

We created the clones in the previous exercise. Now, let's break the bricks by following the given steps:

  1. From the Control palette, add the when I start as a clone block from the Events palette to the scripts area of the yellow brick sprite to handle the cloned sprites.

  2. We'll need to continuously check if the ball and the clone touch so that we know when the brick is supposed to break.

  3. Start with a forever block, and then add the if () then block from the Control palette.

  4. Inside the if () then block, add the delete clone block from the Control palette, which will represent the breaking brick.

  5. From the Sensing palette, add the touching ()? block to the value of the if () then block, and select ball as the touching value.

The following screenshot shows the new script (on the right-hand side) and...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image