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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Toc

Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

To get the most out of this book

To get the most out of this book, a basic understanding of concepts from the 3D animation industry such as meshes, video timelines, motion capture, and keyframes is required. Some experience with 3D applications such as Maya, 3ds Max, Houdini, Blender, Cinema 4D, or Modo would be an advantage.

It is recommended that you familiarize yourself with the results of motion capture and 3D animation by watching behind-the-scenes clips from VFX movies such as Avatar, Pirates of the Caribbean, and The Avengers.

Software/hardware covered in the book

Operating system requirements

Unreal Engine version 5.01 or above

Windows or macOS

iPhone X or above

iOS

Faceware software

Live Link

Kiri Engine

You will need a fast internet connection and a lot of hard drive space. A MetaHuman character when downloaded will easily take up about 4 GB of hard drive space, and an Unreal Engine project with a simple MetaHuman scene could take up to around 50 GB of hard drive space. Additionally, a high-spec graphics card such as an NVIDIA RTX 3000 series is recommended.

Also, take a look at the writer’s YouTube channel for tips and tricks regarding all aspects of Unreal Engine and MetaHumans relating to this book as soon as they become available: https://bit.ly/3Fv9u18.

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