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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

In Part 3 of this book, we will look at the Level Sequencer, where we can play and render out our animations. Here, we will focus on facial motion capture solutions such as using an iPhone, but we will also explore professional facial capture solutions. In addition, the rest of Part 3 will explore rendering, but we will finish with a bonus chapter featuring the Mesh to MetaHuman plugin.

This part includes the following chapters:

  • Chapter 7, Using the Level Sequencer
  • Chapter 8, Using an iPhone for Facial Motion Capture
  • Chapter 9, Using Faceware for Facial Motion Capture
  • Chapter 10, Blending Animations and Advanced Rendering with the Level Sequencer
  • Chapter 11, Using the Mesh to MetaHuman Plugin
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