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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

Meanwhile, back at the bicycle factory

“W00t!” Phoebe exclaimed. Kitty was startled and amazed. Her sister had somehow managed to pronounce the hacker slang word while intimating excitement in such a way that Kitty could hear the zeros that replaced the phonetics of the double-o. “What?” Kitty inquired. Phoebe didn’t answer right away, so Kitty looked up and found Phoebe dancing in circles. Phoebe was clad in dirty coveralls and had her hair pulled back in a ponytail. The sight of a dancing Phoebe was not unusual. Kitty realized there was a line of 10 robotic arms bolted to the floor. The arms were mimicking Phoebe’s dance moves to the best of their limited ability.  

The unchoreographed ballet of arms was unimpressive by the standards of the Vaganova academy. However, within the context of a hand-built robotic factory created by two fourth-year college students in an abandoned warehouse, it was an astonishing achievement. “...

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