Qt Quick 3D in QML
In this recipe, we will learn how to render 3D images using Qt 6.
How to do it…
Let’s learn how to use a 3D canvas in QML by following this example:
- Let’s start this example by creating a new project in Qt Creator. This time around, we will go for Qt Quick Application and not the other options that we chose in the previous examples:

Figure 5.10 – Creating a new Qt Quick Application project
- Once the project is created, you are required to create a resource file by going to File | New File and selecting Qt | Qt Resource File under Files and Classes and name it
resource.qrc
:

Figure 5.11 – Creating a Qt resource file
- Add an image file to our project resources—we will be using it in this example. Open up
resource.qrc
with Qt Creator by right-clicking on it in the Projects pane and selecting Open in Editor. Once the resources file is opened...