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Python Projects for Kids

You're reading from   Python Projects for Kids Unleash Python and take your small readers on an adventurous ride through the world of programming

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Product type Paperback
Published in Apr 2016
Publisher Packt
ISBN-13 9781782175063
Length 192 pages
Edition 1st Edition
Languages
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Author (1):
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Jessica Ingrassellino Jessica Ingrassellino
Author Profile Icon Jessica Ingrassellino
Jessica Ingrassellino
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Table of Contents (13) Chapters Close

Preface 1. Welcome! Let's Get Started 2. Variables, Functions, and Users FREE CHAPTER 3. Calculate This! 4. Making Decisions – Python Control Flows 5. Loops and Logic 6. Working with Data – Lists and Dictionaries 7. What's in Your Backpack? 8. pygame 9. Tiny Tennis 10. Keep Coding! A. Quick Task Answers Index

Getting and storing player information


Our first task is to figure out how we are going to get and store information from those who play our game. There are a few steps we need to take, including asking the player for their name, and then storing the player's name. We will also perform some code in the background to store information about the player that we have not yet asked for. This is a sneaky bit of coding that is quite fun and will let you expand your game if you want to. Let's walk through each step.

Making a players list

The first thing that we will do is make an empty list to store information about each player. We are going to name the list players, but we are not going to put anything in our list yet. Why not? Well, our players might be different in each game, and they will have different information too, so we need to allow our game to store this information as our players enter it into the computer. Here is what the players list looks like:

players = []

Now that we have made this...

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