Summary
In this chapter, you learned how to install Tkinter and IDLE, and you've gotten a taste of how easy it is to start building a GUI with Tkinter. You learned how to create widgets, how to arrange them in the main window with the grid()
geometry manager, and how to bind their contents to control variables like StringVar
and BooleanVar
. You also learned how to bind events like button clicks to callback functions, and how to retrieve and process widget data.
In the next chapter, you'll start your new job at ABQ AgriLabs and be presented with a problem that will require your GUI programming skills. You will learn how to dissect this problem, develop a program specification, and design a user-friendly application that will be part of the solution.