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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Introducing XMPP-FTW


Around the autumn of 2012, as the real-time web was really starting to become an important area, members of the XMPP developer community recognized that developer teams were generating a lot of their own proprietary message setups but, more importantly, were making the same mistakes that had already been solved in XMPP over a decade earlier. The problem is that web developers simply saw XMPP and immediately sought simpler solutions.

Most of the issues arose from having to work with XML. It is not a format that is familiar to most web-developers; developers simply had bad experiences with it (remember SOAP?) or WebSockets were not available and BOSH just seemed slow and cumbersome.

The solution was to deliver an alternative interface to XMPP. Naturally, for the Web, this was JSON over a WebSocket. On the surface, this appears to be an easy goal since many people think, incorrectly, that you can cleanly translate back and forth between XML and JSON. Sadly, all existing attempts...

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