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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
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Ennio De Nucci
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Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Understanding UX

UX refers to a person’s overall perception, emotional response, and attitude toward the use of a particular product or system. In the context of game development, UX can encompass anything that affects the overall feel of the game, except for the rule set and game content.

In practice, UX translates into input mechanisms (controls), menu and interaction flows, interface animations and sound effects, camera systems, and game feedback.

Let’s start by dissecting input!

Player input

The design and execution of input methods (that is, controls) can make or break your game. In this day and age, players expect the developer to adhere to a set of gold standards in the input department. For this exact reason, platform holders such as Sony, Nintendo, and Microsoft have created their own set of guidelines to ensure that platform-specific input methods and control functions (that is, how to pause the game) are adhered to.

Nowadays, console action games...

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