Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

Arrow left icon
Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Level-design practices

In the previous sections, we have explained what level design is and how the process of creating new content can be approached. Now, it’s time for some practical tips and tricks that should help you with the design process!

Functional level design and realism

Game worlds range from highly realistic to completely made-up, and most fall somewhere in the middle of the spectrum. Worlds do not become more believable because of visual clutter, high-resolution textures, and detailed geometry. They become believable if we can imagine the life that keeps on going when we look away.

Even the simplest AI systems can yield surprising results. Humans are naturally prone to connecting strings of random behaviors into larger, more meaningful stories, a phenomenon known as apophenia.

A simple way to create more coherent designs is to imagine the inhabitants of the world interacting with their surroundings. Don’t settle for a set of walls with haphazardly...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime