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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
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Ennio De Nucci
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Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Elegance in game design

One of the most important principles of good game design is elegance. In your career as a game designer, you are going to hear this all the time: we need an elegant solution for this, look at how elegant this tutorial is, such elegance in this feature design. What are they talking about?

If you look at the meaning of the word elegance, two key words are widely used to explain what it is: efficiency and simplicity.

Games are extremely complex systems, so elegance in design is not a luxury, as the word might suggest, but a strict requirement. Elegant design refers to features and game mechanics that are simple to learn and hard to master. It means that despite the intrinsic complexity of the system, pretty much everyone should be able to interact with it. Elegance allows accessibility.

Ben Brode, in his brilliant talk Designing MARVEL SNAP! at GDC 2023, defined elegant design as “mechanics that yield a lot of depth for a small amount of complexity...

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