Summary
In this chapter, we learned about three interconnected subjects that come together to help you make a game full of varied and exciting gameplay scenarios.
To start with, we looked at game balancing, which helps us increase the possibility space by addressing dominant strategies, tuning mechanics, and changing the parameters of game content. Following that, we explored the methods of setting and adjusting the overall difficulty of the game, helping us match it with the capabilities of our audience.
Finally, we looked at pacing, which allows us to maintain a player’s interest and keep them in the flow by manipulating the structure and relative intensity of each gameplay session.
Next up, we’ll dive into Chapter 12, Building a Great User Interface and User Experience, which covers practical tips and guidelines on how to present information, set your controls, build a heads-up display, and turn every interaction into a delightful experience.