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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – creating and scripting 3D text


To demonstrate basic object properties in Unity, we'll create a 3D text object, which is a kind of game object that displays a string of text at a point in 3D space. The positions of all game objects are specified in X, Y, and Z coordinates, and each coordinate can be changed individually in the Inspector window. Now, perform the following steps:

  1. Open the Create menu and select 3D Text to create a New Text object.

  2. Use the Inspector window to position it at 0, 5, and 0, and then set the Anchor dropdown to middle center and the Alignment dropdown to center.

    This puts your text directly in the center of the scene, elevated above the plane. The default text is Hello World, which is a common filler phase that developers enter when they are first testing text and display. This can be changed to any text you enter in the Inspector window under the Text Mesh pane.

    Tip

    Every object inspector window is an aggregation of all the object's components, which...

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