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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Configuring Visual Studio 2010 to use OpenGL


As we need to show the result of the color, IR, and/or depth sensors to the user, we must use an interface. Here we choose to use OpenGL to show data to the user because it is multiplatformed and you can convert your code to other platforms easily later on, if you want to. OpenNI's samples use OpenGL too. But you can also go for DirectX or other types of interfaces capable of displaying 2D images, such as Graphics Device Interface (GDI).

Follow this recipe to add OpenGL to a Microsoft Visual Studio 2010 C++ project.

Getting ready

Create and configure a project using the Creating a project in Visual Studio 2010 recipe of Chapter 2, Open NI and C++.

In this recipe we used the OpenGL Utility Toolkit to make working with OpenGL easier. You can download the GLUT library and header files from this website or use the glut.zip file in this chapter's downloadable content. Unfortunately, the official site offers 32-Bit binaries only which can be downloaded...

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