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OpenGL Development Cookbook

You're reading from   OpenGL Development Cookbook OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695046
Length 326 pages
Edition 1st Edition
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Author (1):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to Modern OpenGL FREE CHAPTER 2. 3D Viewing and Object Picking 3. Offscreen Rendering and Environment Mapping 4. Lights and Shadows 5. Mesh Model Formats and Particle Systems 6. GPU-based Alpha Blending and Global Illumination 7. GPU-based Volume Rendering Techniques 8. Skeletal and Physically-based Simulation on the GPU Index

Implementing the free camera


Free camera is the first camera type which we will implement in this recipe. A free camera does not have a fixed target. However it does have a fixed position from which it can look in any direction.

Getting ready

The following figure shows a free viewing camera. When we rotate the camera, it rotates at its position. When we move the camera, it keeps looking in the same direction.

The source code for this recipe is in the Chapter2/FreeCamera directory. The CFreeCamera class is defined in the Chapter2/src/FreeCamera.[h/cpp] files. The class interface is as follows:

class CFreeCamera : public CAbstractCamera
{
public:
  CFreeCamera(void);
  ~CFreeCamera(void);
  void Update();
  void Walk(const float dt);
  void Strafe(const float dt);
  void Lift(const float dt);
  void SetTranslation(const glm::vec3& t);
  glm::vec3 GetTranslation() const;
  void SetSpeed(const float speed);
  const float GetSpeed() const;
protected:
  float speed; //move speed of camera in m...
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