Going further
As we reach the halfway mark in the battle implementation, we can take stock of what we have and also look forward to more things we could include at this point.
Try expanding the battle to include the following:
- Add an animation that allows the
Attack Buttons
to roll in and out rather than just appear - If you added other enemies in the scene, have the
IntroSlideAnimation
look for the types of enemies and generate the image from code rather than just using a static image for the dragons - Hype up the
IntroSlideAnimation
particle effects and other interesting artistic elements