Summary
Wow! This chapter was intense! There was a lot to cover, as this chapter set the groundwork that will be used throughout the rest of this book. We discussed the concept of a Canvas and how to correctly position it within your scene. Additionally, we discussed the basic UI Panel to allow us to explore the concept of positioning UI elements within a scene. Correctly setting up Canvases and their scalars is an important first step in developing UI.
The next chapter will cover how to create different automatic layouts that will let us line up our UI in grids.