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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces 2. Canvases, Panels, and Basic Layouts FREE CHAPTER 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Event inputs

As stated in the Event Trigger section, you may not want to use an Event Trigger component, because the Event Trigger component causes the object on which it is attached to receive all the events listed in the Event Trigger section. So, if you are worried about performance issues, you will want an alternate way to receive events on an object.

All event types that were available to add in the Event Trigger can also be added to an object via code without using the Event Trigger component. To use an event without the Event Trigger component, you must derive your script from the appropriate interface and know the type of event data class that the event uses.

An interface is a template that defines all the required functionality that a class can implement. So, by using an interface, you can then use any of the methods or functions that have been defined within that interface...

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