Who knew there were so many different types of interactable UI objects! Having templates for these different UI objects is incredibly helpful. Technically, they can all be built "by hand" with Buttons, Images, and Text, but that is a lot of effort you don't have to do, because Unity has done it for you.
In this chapter, we discussed the following topics:
- Applying masks to UI objects
- Implementing the UI Toggle, UI Slider, UI Scrollbar, UI Scroll View, UI Dropdown, and UI Input Field templates
- How to use the TextMeshPro-Dropdown and TextMeshPro-Input Field objects
- Hooking up the default events attached to each interactive UI item
- How to add a Scroll Rect component to a preexisting menu to make a scrollable menu
Next, we will cover using animations and particles in the UI.