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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces 2. Canvases, Panels, and Basic Layouts FREE CHAPTER 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Particles in the UI

Using particles in UI is a hot topic. It seems like nearly every mobile game with loot boxes uses particles, but there is no standardized way to implement them. The problem with trying to use participles in the UI is that particles render behind UI on canvases that have their Render Mode set to Screen Space - Overlay:

The preceding screenshot shows two UI canvases from our working examples and a particle system (the white dots). The pink background is on the Background Canvas, which renders with Screen Space - Camera. The circular meter and the panel with the cat are on the HUD Canvas, which renders with Screen Space - Overlay. The particles are rendering in front of the Background Canvas and behind the HUD Canvas. However, I want the particles to be displayed also in front of the HUD Canvas.

There are a few solutions to this problem. My two preferred solutions...

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