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Mastering Rust

You're reading from   Mastering Rust Learn about memory safety, type system, concurrency, and the new features of Rust 2018 edition

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789346572
Length 554 pages
Edition 2nd Edition
Languages
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Authors (2):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
Rahul Sharma Rahul Sharma
Author Profile Icon Rahul Sharma
Rahul Sharma
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Toc

Table of Contents (19) Chapters Close

Preface 1. Getting Started with Rust FREE CHAPTER 2. Managing Projects with Cargo 3. Tests, Documentation, and Benchmarks 4. Types, Generics, and Traits 5. Memory Management and Safety 6. Error Handling 7. Advanced Concepts 8. Concurrency 9. Metaprogramming with Macros 10. Unsafe Rust and Foreign Function Interfaces 11. Logging 12. Network Programming in Rust 13. Building Web Applications with Rust 14. Interacting with Databases in Rust 15. Rust on the Web with WebAssembly 16. Building Desktop Applications with Rust 17. Debugging 18. Other Books You May Enjoy

Synchronous network I/O

As we said previously, a socket is created in blocking mode by default. A server in blocking mode is synchronous in the sense that each read and write call on the socket blocks and waits until it is complete. If another client tries to connect to the server, it needs to wait until the server is done serving the previous client. This is to say that until the TCP read and write buffers are full, your application blocks on the respective I/O operation and any new client connections must wait until the buffers are empty and full again.

The TCP protocol implementation contains its own read and write buffers on the kernel level, apart from the application maintaining any buffers of its own.

Rust's standard library networking primitives provide the same synchronous API for sockets. To see this model in action, we'll implement something more than an...

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