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Mastering OpenLayers 3

You're reading from   Mastering OpenLayers 3 Create powerful applications with the most robust open source web mapping library using this advanced guide

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785281006
Length 308 pages
Edition 1st Edition
Languages
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Author (1):
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G√°bor Farkas G√°bor Farkas
Author Profile Icon G√°bor Farkas
G√°bor Farkas
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Toc

Table of Contents (12) Chapters Close

Preface 1. Creating Simple Maps with OpenLayers 3 2. Applying Custom Styles FREE CHAPTER 3. Working with Layers 4. Using Vector Data 5. Creating Responsive Applications with Interactions and Controls 6. Controlling the Map – View and Projection 7. Mastering Renderers 8. OpenLayers 3 for Mobile 9. Tools of the Trade – Integrating Third-Party Applications 10. Compiling Custom Builds with Closure Index

Summary


Congratulations! You not only learned when it's appropriate to use the Canvas or WebGL renderer but also how to create local modifications with the rendering hooks of the library. You learned the basics of the 2D and 3D Canvas and also learned how to use a renderer independent of pixel manipulation methods. We can definitely say that if you can solve the problems lined up in this chapter, you have mastered the renderers of OpenLayers 3.

In the next chapter, we will travel to a completely different part of the library and learn how to create mobile-friendly web mapping applications. We will get the most out of the geolocation capabilities of your smartphone and design a basic geocaching application based on randomly generated data.

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