There is not a single game which doesn't contain at least one level. Levels are what makes games feel like an experience and adventure. Levels come with different kinds of difficulties and players start to have feelings of accomplishing something and rewards. So, to put the soul in our Penguin Perky game, let's add levels to our game. But the question that arises here is what type of levels we should add to the game. Since the game is endless, so it would be a very suitable to add automatically generated levels with random obstacles and enemies in the game. In order to do that, we need a script that will take care of generating random environments and rooms along with putting enemies and barriers to balance the game difficulty.
Unity provides developers with the opportunity to instantiate the game objects at runtime and define behaviours in them, also at runtime. We can add...