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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Shaping the body

In this section, we’re going to improve the body. We’ll take it from a rough, blocky form to a nicer, more animal-like shape.

To get there, you’ll go through three separate phases:

  1. Tweaking the body and tail
  2. Tweaking the legs
  3. Tweaking the head

The head and the legs will be the most difficult, but since we have the front reference image to help, it won’t be too bad.

Tweaking the body and tail

First, let’s tweak the body and tail. What we need to adjust here is mostly the width—the body should be wider in the middle, with the head and tail thinner:

  1. Select the whole “middle part” by holding down Shift and clicking on each face (or each vertex, if you like).
Figure 9.17 – Selecting the middle part

Figure 9.17 – Selecting the middle part

  1. Then move the whole chunk outward (very slightly) with G and X:
Figure 9.18 – Moving the middle part slightly outward

Figure 9.18 – Moving the middle...

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