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LiveCode Mobile Development Cookbook

You're reading from   LiveCode Mobile Development Cookbook 90 practical recipes for creating cross-platform mobile applications with the power of LiveCode

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783558827
Length 256 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (12) Chapters Close

Preface 1. LiveCode Mobile Basics FREE CHAPTER 2. Human-computer Interfaces 3. Loops and Timers 4. Managing Text 5. Communications 6. Data Structures 7. External Media 8. Using MobGUI 9. Using Animation Engine 10. Miscellaneous Index

Loading external data


There are many reasons you might want your app to be able to retrieve information from a mobile device, such as reading scores, game progress, settings, and more. This recipe demonstrates how to read data that was previously saved to a mobile device. While this specific example is for iOS devices, the same principles apply to Android-based devices.

Getting ready

This recipe references a file named tryit.txt, which was created with the Saving external data recipe. You will need to use this recipe prior to using the following one.

How to do it...

Use the following steps to read a file from your mobile device:

  1. Create a new main stack in LiveCode.

  2. Set the background color of the main card to black.

  3. Drag a new button to the main card and set the following properties:

    • backgroundColor: White

    • showBorder: Keep it unchecked

    • hiliteBorder: Keep it unchecked

    • threeD: Keep it unchecked

  4. Drag a new label to the main card and name it results.

  5. Add the following code to the new button:

    on mouseUp
     ...
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