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LiveCode Mobile Development Cookbook

You're reading from   LiveCode Mobile Development Cookbook 90 practical recipes for creating cross-platform mobile applications with the power of LiveCode

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783558827
Length 256 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (12) Chapters Close

Preface 1. LiveCode Mobile Basics FREE CHAPTER 2. Human-computer Interfaces 3. Loops and Timers 4. Managing Text 5. Communications 6. Data Structures 7. External Media 8. Using MobGUI 9. Using Animation Engine 10. Miscellaneous Index

Reading text


In this recipe, you will learn how to read text that is present on the mobile device such as data entered by the user.

How to do it...

Follow this recipe's steps to read text from the mobile device's screen:

  1. Create a new main stack in LiveCode.

  2. Add a label field to the card with the following properties:

    • Name: userInput

    • Width: 300

    • foregroundColor: Black

    • Align text left

  3. Add a button to the card with the following properties:

    • Name: btnRead

    • Label: Read Text

    • foregroundColor: Black

    • backgroundColor: White

    • borderWidth: 0

  4. Add the following code to the btnRead button:

    on mouseUp
      answer the text of fld "userInput" with "Correct" \
    and "Incorrect" titled "I Read Your Text"
    end mouseUp
  5. Run the app in the mobile simulator. Enter Hunger is easily solved with food. in the input text field. Your results should match what is displayed in the following screenshot:

How it works...

In this recipe, we read the text entered by the user as part of the answer command using the statement the text of fld.

See...

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