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LiveCode Mobile Development Cookbook

You're reading from   LiveCode Mobile Development Cookbook 90 practical recipes for creating cross-platform mobile applications with the power of LiveCode

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783558827
Length 256 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (12) Chapters Close

Preface 1. LiveCode Mobile Basics FREE CHAPTER 2. Human-computer Interfaces 3. Loops and Timers 4. Managing Text 5. Communications 6. Data Structures 7. External Media 8. Using MobGUI 9. Using Animation Engine 10. Miscellaneous Index

Pausing a timer

It can be important to have the ability to stop or pause a timer once it is started. The difference between stopping and pausing a timer is in keeping track of where the timer was when it was interrupted. In this recipe, you'll learn how to pause a timer. Of course, if you never resume the timer, then the act of pausing it has the same effect as stopping it.

How to do it...

Use the following steps to create a count-up timer and pause function:

  1. Create a new main stack.
  2. Place a field on the stack's card and name it timerDisplay.
  3. Place a button on the stack's card and name it Count Up.
  4. Add the following code to the Count Up button:
    on mouseUp
      local pTime
      put 0 into pTime
      put pTime into fld "timerDisplay"
      countUpTimer pTime
    end mouseUp
  5. Add the following code to the Count Up button:
    on countUpTimer currentTimerValue
      add 1 to currentTimerValue
      put currentTimerValue into fld "timerDisplay"
      if currentTimerValue < 60 then 
        send &quot...
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