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LiveCode Mobile Development Cookbook

You're reading from   LiveCode Mobile Development Cookbook 90 practical recipes for creating cross-platform mobile applications with the power of LiveCode

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783558827
Length 256 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (12) Chapters Close

Preface 1. LiveCode Mobile Basics FREE CHAPTER 2. Human-computer Interfaces 3. Loops and Timers 4. Managing Text 5. Communications 6. Data Structures 7. External Media 8. Using MobGUI 9. Using Animation Engine 10. Miscellaneous Index

Restricting the user input


There is an old saying: garbage in and garbage out. This refers to users entering invalid data into a computerized system. Fortunately, we have some control over what users can input. This recipe shows you how this is done.

How to do it...

To restrict user input, perform the following steps:

  1. Create a new main stack.

  2. Drag a text input box to the stack's card.

  3. Add the following code to the text input box:

    on keyDown theKey
      if theKey is in "abcdefghijklmnopqrstuvwxyz" then
        pass keyDown
      else
         beep
        end if
      end keyDown

How it works...

By evaluating the user's input prior to allowing it to pass to the next level in the message chain, we can selectively accept or reject it.

There's more...

In this recipe, we intercepted messages from the keyboard using our on keyDown handler. In LiveCode, messages are triggered by events such as the mouseDown message being sent when the user selects/clicks on an object. In this example, the event was the clicking of the object and...

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