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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Profiling your application with VisualVM

Computer resources are the gasoline for running applications and, therefore, they should be one of the main worries of a game programmer. Most software come with a system requirements list that draws the line between a computer that runs it properly and another one that doesn't. Testing your application on a wide range of target systems is a good practice but it is not the only one.

VisualVM is a free tool to view real-time detailed information about Java programs through an intuitive interface. It brings with it monitoring charts, threads breakdown, and some other utilities to profile your application.

It can help you to optimize slow games, improving the game experience, or even widen your target audience.

Getting ready

You will need to have a Java project on hand to fit the requirements of this recipe. For example, sample-desktop can be a good candidate to import into your Eclipse workspace.

In addition, once you have JDK 7 running on your system...

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