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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Author (1):
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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Chapter 1. Getting Started with Direct3D

They say the first steps are the hardest, and beginning a new game is no exception. Therefore, we should use as much help as possible to make those first steps easier, and get into the fun parts of game development. To support the new WinRT platform, we need some new templates, and there are plenty to be had in Visual Studio 2012. Most important to us is the Direct3D App template, which provides the base code for a C++ Windows Store application, without any of the XAML that the other templates include.

The template that we've chosen will provide us with the code to create a WinRT window, as well as the code for the Direct3D components that will allow us to create the game world. This chapter will focus on explaining the code included so that you understand how it all works, as well as the changes needed to prepare the project for our own code.

In this chapter we will cover the following topics:

  • Creating the application window
  • Initialising Direct3D
  • Direct3D devices and contexts
  • Render targets and depth buffers
  • The graphics pipeline
  • What a game loop looks like
  • Clearing and presenting the screen
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